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Developer Comments
We're super excited to present the Pt 2 of the Dungeon Revamp series. A huge thanks to GamerDad for his hard work on this and the community that helped him test the dungeon on the test server.
I'd also like to take this time to apologize for the recent network instability over the past week. We take pride in our innovative and robust network architecture and consider uptime, stability, and network performance (low latency) a very high priority. Our cutting-edge route-optimization technology was unfortunately susceptible to a type of network flooding attack which caused network issues. In addition to resolving these issues, we've also upgraded our network routing optimization and server hardware on Ark, DK2, and DK3 channels and nodes. Over the next few weeks we will be upgrading more server hardware and adding network nodes to improve latency even further. We sincerely thank the community for their continued support, patience, and trust.
News & Events
Summer Class vs. Class Tournament
Application starts this upcoming week (news article will be posted early this week).
Practice tournament will be held next week (tournament applicants only).
Colosseum PTM (2v2) - Ongoing
Dungeon Revamp Pt.2: Tower of Spell
Developer Commentary from GamerDad
Hey, Rising community! GamerDad back this week and I’m excited to talk about what we worked on this week! First of all, I appreciate all the nice DMs for those that reached out with VALUABLE feedback! Feel free to DM me anytime and please continue to use the Dungeon Feedback discord channel.
Some trending feedback we got about the tower we just revamped as that the first floor was a little too hard and Mordresh's mechanic was a bit unforgiving. We've made some adjustments to make the experience a little better.
Got feedback or questions? Drop them in the Dungeon Feedback channel in Discord. I’m all ears (or rather, all eyes)! Happy grinding, everyone! — GamerDad & the Rising Dev Team
Tower of Spell (Hard)
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Improvements & Adjustments
- First floor was adjusted a bit in an attempt to make it a little easier. (please continue to provide feedback on this)
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Third floor last boss Mordresh's mechanic adjusted, crystals buff should last a bit longer.
- Crystal Buff Duration increased from 4 seconds to 6 seconds.
- Some of the trash drops were still there, hopefully no more trash drops
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Previous Patch Notes & more info about Tower of Spel
Death Corridor - Revamp
Majestic Earring (PvE Accessory Item)
The Death Corridor will be the new spot to farm for your Majestic Earring! Check out Aria to see the new way to upgrade this earring. Majestic Earring is a PVE item that provides PVE bonuses.
Boss | Drops |
---|---|
Temple Guardian 1st Mini Boss |
60% Majestic Jewel or Nostalgic Pirate’s Coin |
Bifrons Doll 2nd Mini Boss |
60% Majestic Jewel or Nostalgic Pirate’s Coin |
Qilue Rhianna Doll 3rd Mini Boss |
60% Majestic Jewel or Nostalgic Pirate’s Coin |
Nether Hydra Doll 4th Mini Boss |
60% Majestic Jewel or Nostalgic Pirate’s Coin |
Cherubin / Neo Deux Marble Doll 5th Mini Boss |
60% Majestic Jewel or Nostalgic Pirate’s Coin |
Doll Master Belicas Last Boss |
70% Majestic Jewel or Nostalgic Pirate’s Coin 20% Condensed Gold Argate 5% Serene Sapphire 5% Majestic Diamond Earring Rising Coin |
Rising Coin Exchange Information:
Balance Adjustments
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Defensive Wing Stats Updated
- Important - All existing wings will be updated with the improved stats.
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Stat Improvements
- Max HP 30% -> 32%
- Crit DMG Res 17% -> 25%
- All Attack 27% -> All Attack 26%
- PvP DMG Bonus 13% -> Critical Resistance 18%
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Zuto's Belt
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We previously removed several unnecessary rank options from the Zuto belt to make it easier to get desired rank options. Here we're adding back one of the previously removed options since some players may choose to build with it.
- DMG Res (range 3-5%)
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We previously removed several unnecessary rank options from the Zuto belt to make it easier to get desired rank options. Here we're adding back one of the previously removed options since some players may choose to build with it.
Bug Fixes & Miscellaneous
- Improved issue with automated event system
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Trie Muse
- Fixed "Hatch Lure" debuff (was applying a buff instead of a debuff to enemy)
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